I don’t claim to know much about this but I guess it pulled a No Man’s Sky and patched in everything that needed to be fixed or added. And it’s half off on steam right now so I’m considering pulling the trigger. Should I?

  • WatTyler@lemmy.sdf.org
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    1 year ago

    Adding a post here to encourage people who haven’t played it yet to wait until Phantom Liberty drops. It looks like it’s going to massively improve a lot of the base game. That’s what I am going to do.

  • ag_roberston_author@beehaw.org
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    1 year ago

    Always has been 👨‍🚀🔫👨‍🚀

    (On PC).

    it ran like absolute shit on PS4 and Xbox One, but on current gen and PC the game has always been great. The backlash was overblown and was mostly from people who didn’t play it.

    Was there bugs? Yes. People clipped into walls and cars flipped suddenly, but no worse than your average Bethesda game. I didn’t have a single game breaking bug my entire playthrough. Just some funny ones.

    • Chailles@lemmy.world
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      1 year ago

      While some elements were deeply overblown, a lot of it was pretty bad and deserved. Don’t downplay what happened, the game was delayed and then delayed again. Only the final release date had been for after current gen hardware and they obfuscated the awful performance. Early eviews of the game had also required stock footage. And that’s just from the fiasco around launch.

      • TheTrueLinuxDev@beehaw.org
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        1 year ago

        Plus a lot of features were missing from the game that we expected when we pick up Cyberpunk 2077. Vehicle shooting battles (other than the start of the game), mantis blades to climb walls, and so forth.

  • thirdorbital@sh.itjust.works
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    1 year ago

    I think it depends on your opinion of what was “wrong” with Cyberpunk to begin with. If your issue was the bugs, it’s a lot more stable now. If your issue was that the story was unengaging and player actions lacked weight and consequence, adding more of the same isn’t going to do much good.

    Much like your No Man’s Sky example - if you thought the core gameplay loop was lacking before, you probably haven’t changed your mind no matter how many little goodies the devs have added since launch.

  • nlm@beehaw.org
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    1 year ago

    It’s an incredible game imho! I’ve got around 250 hours in it by now.

    Snatch the base game when you see it on sale (I think there’s one now) and get the DLC when it arrives! Not sure if you should play it right away or wait for the DLC though.

    Then again, I’ve already played it a few times and going to start a new playthrough when the DLC drops!

  • Synthclair@beehaw.org
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    1 year ago

    For me it was good since the beginning, but it had its issues. Now it is a much better experience, that is true too. There is also a pretty good modding scene, so many parts that are still not ok can be modded out. Personally, I will probably play it again when the DLC releases in September.

  • neonowl@sopuli.xyz
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    1 year ago

    Cyberpunk’s honestly a really good game (although a lot of it does come down to if you click with Keanu’s character or not), but since you’ve waited for so long already then you should wait till the expansion comes out with all the new overhauled features before diving in.

  • emptyother@beehaw.org
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    1 year ago

    Wait with playing until after september. They are coming out with a DLC then that changes ALOT of gameplay.

    • alehel@beehaw.org
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      1 year ago

      I thought it was just a new story. Are they changing more than that? I was thinking about buying the game+dlc on offer over at GoG to play on my Ally when it arrives tomorrow.

      • emptyother@beehaw.org
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        1 year ago

        Source: https://www.reddit.com/u/headin2sound/

        TL;DR: This is not a DLC. This is Cyberpunk 2.0.

        • virtually every system of the main game has been changed and/or updated
        • police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
        • perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
        • an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
        • the difficulty curve is reworked/rebalanced
        • the loot tiers are reworked
        • archetypes of enemies have been redone for more variety in combat encounters
        • installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
        • installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
        • you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
        • armor is no longer tied to clothing, it is instead tied to your cybernetics
        • vehicle combat is added to the game, you can even use your katana on your bike
        • you will be able to hack vehicles, similar to the Watch Dogs games
        • vehicles are no longer bought from fixers, but bought through a website set up by wakako
        • some vehicles have guns installed on them (machine guns, rocket launchers)
        • new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
        • new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
        • tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
  • Anon2971@beehaw.org
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    1 year ago

    I’ve been very curious about the state of Cyberpunk since it’s launch. I didn’t get super on the hype train as I’ve learned over the years you never know what a game is like until it’s out and you can play it for yourself.

    It’s been interesting to observe all the post-launch changes from a distance in No Man’s Sky fashion. I found it pretty hilarious to read CDPR went from multiplayer and multiple DLCs to one DLC 3 years later, but it does seem as if that DLC will include exhaustive gameplay system changes. That workrate is still hilariously low.

    I guess when you rush out a big budget project and pressure your staff massively to get it out on a deadline, they get burned out to they point want nothing to do with it once it’s out the door. That’s definitely the sense I get. It’s a shame considering how massively hyped it was in the lead-up only for it to be generally seen as a rushed disappointment, but I guess it’s a lesson for CDPR to learn for the future alongside other AAA developers.

    Anyway, Cyberpunk fans - how would you describe the state of the game at present? Outside of the performance issues, what is it in Cyberpunk’s marketing that was missing from the released game? What are it’s pros and cons? Have the gazillion patches “fixed” the missing expected features yet? Does it seem as if the DLC features are wrapping up the final missing features?

    • piece@feddit.it
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      1 year ago

      I played it when it came out after I found it in an underground chest on a desert island and got probably halfway through. I didn’t really mind the performance issues (they were BAD, don’t get me wrong) but I hated how the game was broken to its core. It wanted to be both an open ended RPG and a narrative action adventure game, resulting in something I like to describe using this metaphor: if the game was talking to you, it would sound like “YOU CAN BE WHOEVER YOU WANT, CHOOSE YOUR PAST AND WRITE YOUR FUTURE! But actually no, you’re a predetermined character with an established personality and traits. BUT YOU CAN CHOOSE HOW YOU INTERACT WITH THE WORLD AND ITS CHARACTERS AND WATCH THE CONSEQUENCES OF YOUR ACTIONS UNFOLD! But not really, choices slightly change the way you get from point A to point B, except maybe in the sidequests”.

      Regarding the open ended “write your own story” RPG aspect of it, It’s INFURIATING choosing to have a certain attitude towards a character when the game gives you the option just to see the protagonist act in a completely different (and totally unambiguous) way in the next line of dialogue, but the game creates this kind of contradictions even by itself. I remember that in the beginning of the game you see V freaking out when they realises that Johnny is in their head, insulting him and screaming and asking him to leave their head. Then you start playing, go in the street and not even 5 minutes later you can trigger a cutscene from a side quest where you see the two of them getting along like two good old friends. That shouldn’t happen, and it’s just completely broken narrative design that spoils me the evolution of the relationship between V and Johnny. They could have avoided it by simply unlocking the side quest after a few main missions.

      On the Action-RPG side of things, everything’s great on paper but with deeply flawed execution. I wanted to be an hacker, and after not even half of the game I could kill EVERY enemy in a building before even entering it. The same goes for the shooting, where you have a classic resistances and weaknesses system (e.g. if I shoot fire bullets enemy A will get x.5 damage and enemy B will get x2 damage) that is literally useless. After a while I stopped paying attention to it and it didn’t make a difference, not a noticeable one at least (and it would have been useless anyway since I could kill people just by staring at them through walls).

      Overall, performance aside, it felt like an alpha version of a game, where you have some systems that kinda interact with each other and that not only need to be smoothed but often times reworked from the ground up. It is (or at least was at the time) a game without internal coherence from a semiotic point of view: it kinda knows what it wants to tell you but not well enough to not completely fail in how it tells you.

      Of course they patched it since, and it looks like this dlc could address some of these problems, but I think that the criticism focused on the wrong things.

      The city is beautiful though, probably the only time I felt like walking in a real city, and the game still kept me hooked for 20-ish hours so it probably isn’t completely terrible. It’s also worth mentioning that I was, using accurate and scientific terminology, hyped as fuck for this game as if it was the second coming of Christ and this surely impacted my judgement of it.

      • Schlock@beehaw.org
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        1 year ago

        Also almost all Characters are huge assholes that constantly make the worst possible decisions possible, while the game tries to sell them as cool and badass.

        • piece@feddit.it
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          1 year ago

          Yeah, sometimes it feels as if what the developers (well, the writers to be fair) want to say is “look how cool this world is”. Or at the very least as if they wrote the game without subtext or thematic coherence: again, as if they produced a game that’s still in its preproduction stage

          • Schlock@beehaw.org
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            1 year ago

            I think some of it comes from their earlier games. The Witcher games also have some really edgy dialogue, it is one of the reasons I never finished the second game. But they are also adapting an old ttrpg and the tone and themes of that game is shining throug. Which would not be a problem if Cyberpunk 2020 (and most cyberpunk media today) was not stuck in the 80s as much and someone actually bothered to update the themes for today.

            • piece@feddit.it
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              1 year ago

              Which would not be a problem if Cyberpunk 2020 (and most cyberpunk media today) was not stuck in the 80s

              This is something I almost never see discussed, but it’s probably what made me tired of cyberpunk stuff. It became a parody and a part of what it was supposed to criticize

  • fanty@lemmy.fanty.xyz
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    1 year ago

    I don’t think its a No Man’s Sky situation. Cyberpunk 2077 suffered the most from high expectations and lies told while advertising the game. The game is decent, I personally enjoyed it a lot when I bought it for 20€ a year after release. But they did not go back and add things they promised but didn’t deliver on.

      • fanty@lemmy.fanty.xyz
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        1 year ago

        Now that you mention it. There was a big refund happening on PlayStation 4, I think? Because the game was basically unplayable on console.

        I wonder how these things happen sometimes. Someone must have noticed, right? How did they even do any sort of testing on these versions?

        • Tutunkommon@beehaw.org
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          1 year ago

          I think they developed for PS5 / Xbox Series but promised backwards compatibility with PS4 / Xbox One.

          The backwards compatibility just didn’t work. The hardware couldn’t handle it as written and they scrambled to strip it down.