recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
Red Dead Redemption 2. Everyone goes on about how awesome it is, but I just found the story and gameplay really slow and dull.
RDR2 suffers heavily from the same problem as GTAV’s single player mode: it’s a movie posing as a video game and both aspects suffer for it.
RDR2 would have been great if it was just the part where you wander around tracking critters and collecting flowers and playing cowboy dress-up, but the game really doesn’t want you to do that. Not to belabor the point, but between how unpredictable the connection between “interact with item/character X” and “start mission with character Y” can be and the game’s tendency to fail missions the second you go off-script, RDR2 often felt like it was directed by someone who actively resented the concept of player agency.
You articulated my issue with it perfectly. In theory it was this amazing open world with tons of player freedom, but the minute you engage with the actual story at all you have no choice in anything. There was one quest where I HAD to rescue Micah and kill a butt load of people which really annoyed me given I was going for a white hat run.
There‘s this great video essay that basically agrees with you. Rockstar want to create these cinematic narrative experiences but that does not mash well with their concept of an open world.
Rockstar has been moving that way in general for years. They get so focused on the immersive and sim stuff, they forget that they made their name on over-the-top chaotic fun. Everything from GTA4 onward suffers for it, other than RDR1 that struck a decent balance between the approaches.
I was really enjoying it, but I eventually got bogged down in the sidequests, and it really could’ve used a low-gore mode. The bloody deer carcasses got to me after a while.
I think I might have preferred it if it were a little smaller and more focused on the main storylines.
I do intend to go back to it sooner or later though.
My friends love it, but two hours in, I just feel worn.
Then I just drop it and never look back.
Can’t get it to stick.
My main grip with this game is how slow ans cranky everything feels. I miss the arcade feel of RDR1.
I still mostly enjoyed it, but I do agree that it’s way overhyped. The game has a ton of great and fun moments, but it also has so much filler that causes the sense of progression to really grind to a halt.
It’s a game that IMO would have benefited from leaving some parts on the cutting room floor, but otherwise it’s not a bad game.
Same here. It was so frustrating trying to play it.
Here’s a pretty awesome looking intricate and interesting world. No, you can go over there. Or there. Or do that