In the ongoing saga of the Wolfire versus Valve lawsuit, which is continuing, we've been able to see a funny little look behind the curtain and Tim Sweeney was not happy with Valve.
Oh indies. Yeah people seem to have been more positive about them taking the exclusive deals with lot of the frustration directed more towards triple a studios.
Indie games are already so cheap though. Including AA titles like the recent hits like Palworld and Helldivers 2 that low price seems an even a harder draw to convince people to get an epic version over steam for those games.
Then there’s been talks about how epic seems like a black hole when it comes to marketing. Often times I’ve forgotten completely about a game that went epic exclusive until there’s some announcement that the game is finally coming to Steam or it gets given away.
Epic need to improve their entire platform or be seen as a lesser option over storefronts like fanatical, indiegala, humble bundle, and gmg where people can buy cheap games and bundles and have more options to choose the platform they want the game for.
Price cut alone seems more an incentive to devs and publishers, but consumers are the ones buying the games that lead to eventual profitability. Which epic seems to completely disregard with the belief that consumers can be forced to buy from them and keep marketing revenue cuts to sellers when that’s not a selling point to most consumers.
Oh indies. Yeah people seem to have been more positive about them taking the exclusive deals with lot of the frustration directed more towards triple a studios.
Indie games are already so cheap though. Including AA titles like the recent hits like Palworld and Helldivers 2 that low price seems an even a harder draw to convince people to get an epic version over steam for those games.
Then there’s been talks about how epic seems like a black hole when it comes to marketing. Often times I’ve forgotten completely about a game that went epic exclusive until there’s some announcement that the game is finally coming to Steam or it gets given away.
Epic need to improve their entire platform or be seen as a lesser option over storefronts like fanatical, indiegala, humble bundle, and gmg where people can buy cheap games and bundles and have more options to choose the platform they want the game for.
Price cut alone seems more an incentive to devs and publishers, but consumers are the ones buying the games that lead to eventual profitability. Which epic seems to completely disregard with the belief that consumers can be forced to buy from them and keep marketing revenue cuts to sellers when that’s not a selling point to most consumers.