That’s great, but I wish they didn’t have a contractual requirement to use CryEngine. The engine is really holding the game back, its not built for the kind of game Star Citizen is. RSI could have developed their own inhouse engine by now with probably more features and better performance since its purpose built to handle Star Citizen.
They aren’t obligated to use any engine and haven’t been using CryEngine for years, it’s on their own fork of Lumberyard called Star Engine. No game is legally obliged to use any 3rd party engine. They have a license to use it but that just gives permission, it’s not an obligation. That lawsuit was an act of desperation by CryEngine as they faced bankruptcy. They settled for pennies on the dollar out of court as it was less expensive than going to trial.
That’s great, but I wish they didn’t have a contractual requirement to use CryEngine. The engine is really holding the game back, its not built for the kind of game Star Citizen is. RSI could have developed their own inhouse engine by now with probably more features and better performance since its purpose built to handle Star Citizen.
They aren’t obligated to use any engine and haven’t been using CryEngine for years, it’s on their own fork of Lumberyard called Star Engine. No game is legally obliged to use any 3rd party engine. They have a license to use it but that just gives permission, it’s not an obligation. That lawsuit was an act of desperation by CryEngine as they faced bankruptcy. They settled for pennies on the dollar out of court as it was less expensive than going to trial.
Star Engine 4.0: https://youtu.be/nWm_OhIKms8?si=UuTM6wuAn9NiwjHC
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https://piped.video/nWm_OhIKms8?si=UuTM6wuAn9NiwjHC
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Lumberyard is technically an offshoot of cryengine but they moved off cryengine years ago