Lots of optimism for Yuzu living on in some fork of the code, but I don’t expect it will be that simple. Qualified new devs will not be likely to invest anywhere near the time and energy the original devs have. If they’re smart, they’ll avoid taking direct donations, which means the project will at best be a side hobby. Switch emulation will become a lot harder to document if development fragments into smaller forks. Not sure if a game is compatible or what settings to use? Maybe you’ll find some recommended settings for Yuzu Fork A, but not Fork G you set up because it has better compatibility with another game you were interested in. Information is going to be confusing, inaccurate, and inconsistent as the scene goes underground. Links and other sources won’t be as trustworthy or safe. What was once a fun and easy way to play games will become a risk and a chore. I’m glad there are immediate efforts to get the project back online, but I can’t see this settlement as anything less than a massive blow to emulation and game preservation as a whole. Decades of legal precedent that developers have relied on to safely do their work is being thrown out. Things are objectively worse now than they were before. We are already exiting the golden age of emulation.
Switch emulation is not going anywhere, and will likely continue to be built off the foundations laid by Yuzu.
The biggest takeaway from this is I imagine Nintendo had the devs dead to rights on promoting piracy directly, rather than focusing on only communicating how to play legitimate back-ups only.
So going forward any smart dev-team would make sure to wait for a game to launch before producing an updated version to support it, as well as being vigilant that all communication through official channels avoids any discussion that enables piracy or directly links to a secondary source that does so.
Lots of optimism for Yuzu living on in some fork of the code, but I don’t expect it will be that simple. Qualified new devs will not be likely to invest anywhere near the time and energy the original devs have. If they’re smart, they’ll avoid taking direct donations, which means the project will at best be a side hobby. Switch emulation will become a lot harder to document if development fragments into smaller forks. Not sure if a game is compatible or what settings to use? Maybe you’ll find some recommended settings for Yuzu Fork A, but not Fork G you set up because it has better compatibility with another game you were interested in. Information is going to be confusing, inaccurate, and inconsistent as the scene goes underground. Links and other sources won’t be as trustworthy or safe. What was once a fun and easy way to play games will become a risk and a chore. I’m glad there are immediate efforts to get the project back online, but I can’t see this settlement as anything less than a massive blow to emulation and game preservation as a whole. Decades of legal precedent that developers have relied on to safely do their work is being thrown out. Things are objectively worse now than they were before. We are already exiting the golden age of emulation.
All those people act like an emulator is easy work. It’s more like a full time job.
Maybe they should start a patreon
Switch emulation is not going anywhere, and will likely continue to be built off the foundations laid by Yuzu.
The biggest takeaway from this is I imagine Nintendo had the devs dead to rights on promoting piracy directly, rather than focusing on only communicating how to play legitimate back-ups only.
So going forward any smart dev-team would make sure to wait for a game to launch before producing an updated version to support it, as well as being vigilant that all communication through official channels avoids any discussion that enables piracy or directly links to a secondary source that does so.
Seems to me you weren’t around for the days of DS emulation.