• Enk1@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    11 months ago

    That’s what proficiency and expertise is for. Higher charisma makes a character more naturally adept at those skills, but limited to no more than +5 unless you specialize in one of them. A +5 is nice, but when you start running into higher DC checks, like 15-20, a +5 isn’t super reliable.

    • Paradachshund@lemmy.today
      link
      fedilink
      arrow-up
      7
      ·
      11 months ago

      I still think it’s too generalized, but I get your thought process. A giant muscley barbarian should be good at intimidation, as should a spooky necromantic wizard, but it’s not designed to make that easy to do. 3.5 did a better job at skills I think.

          • Enk1@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            11 months ago

            As a DM, the rules-as-written are more a suggestion than rules. As long as you’re consistent with applying your modified rules, give that Barb an Intimidation bonus based on STR or whatever you like. I have a pretty decent sized list of rules I treat differently than RAW, because some spells and abilities are never used - why cast anything else when you have access to Fireball?