First off, you have an amazing community here, congratulations. It really touches me to see lemmy getting big enough to be of actual help, rendering that other platform unnecessary. Thanks for your input recently.
I was hoping you could help me clarify some other questions about the echo knight so I don’t need to create an account on the Dnd Forums.
- The echo can use the first part of the sentinel feat (says the FAQ on the forums) with it’s reaction (reduce enemy movement to 0 with an attack of opportunity) - can it also benefit from the Shield Master (receive no damage on an successful dex-save)
- can the echo be used for the protection-fighting style (use reaction to impose disadvantage on an attack directed at someone next to you)?
- Can the ability to see through your echo avatar be used to create an echo at a spot your echo can see (that is still less than 1000’ away from the knight)?
I hope that’s all of them… Thank you so much in advance & keep on making social media social again :)
The reason the echo works with the Sentinel feat is because:
When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo’s space.
But there is nothing in the Manifest Echo’s feature that says that it can use your other features or feats. So it won’t work with Shield Master or Protection.
As for the third question, yes: you can create an echo in a space you can see, so you can create it in a space that your echo can see, as well, if you’re using its senses. The feature says nothing about what happens when you create the echo while seeing through its senses, though:
As an action, you can see through your echo’s eyes and hear through its ears. During this time, you are deafened and blinded. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed.
I’d rule that you’re allowed to keep using its senses immediately after creating a new one, so you can create an echo within 1,000 feet, but you should talk to your DM about that.
I can see it now, thank you. Also, just for clarification, with Reclaim Potential, when your echo gets destroyed and you have 1 temp HP, you’re out of luck, right? the 2D6+CON won’t overwrite this (so you get those instead), right?
That is, unfortunately, correct. The feature specifically mentions that you only get those temp HP “provided you don’t already have temporary hit points”. Even if you have only a single temp HP from another source, you won’t get any more.