Sorry if this is redundant, I didn’t see another thread focused on reactions to the game itself (just the Pokemon-ripoff news cycle).

I tried it on GamePass thinking, why not - might as well see how overhyped it is. And unexpectedly, I put in about 8 hours this weekend.

Despite some rough edges and some very clear inspiration, I am actually enjoying it. It has a very satisfying gameplay feedback loop and is an overdue (if involuntary) “modernization” of the basic monster-collector format.

  • VulKendov@reddthat.com
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    5 months ago

    I’ve been having a blast. I’ve played other survival games but they rarely feel interesting to me, I haven’t delved this deep into since Conan Exiles (which now that I think about it also has a mechanic of capturing people to work/defend your base)

    There are a few issues I’ve had. The worst are when playing on a dedicated server, I often lose connection and I load back in under the world. The worst is when offline my pals are unable to care for themselves and they’re all weakened and depressed when I log back on, the only solution right now is to put them back in the box before logging off.

  • Nubbly@lemmynsfw.com
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    5 months ago

    The gameplay is very good up until level 40 and is definitely one of the more complete early access games.

    So far I have not encountered any game breaking bugs, but the game itself does have tons of jank.

    Now I am currently level 47, and can say that leveling from 40 to 50 is a hella grind and takes a lot of time and resources. Mainly time, as getting end game pokeballs takes a massive amount of resources that only pals can harvest, process, and then craft.

    Also, the end game bosses are quite beefy and hit like a truck.

    • KoboldCoterie@pawb.social
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      5 months ago

      For what it’s worth, if you customize the difficulty of your game (which you can do at any point, including after reaching the 40s), you can change most things, including resource drop rates and how much effort it takes to mine them, xp rates, Pal encounter rates, capture rates, etc.

      I had a similar experience as you; by the time I hit 42 or so, I had the capture power maxed out, and most eggs were not giving me anything interesting, and I had the whole map revealed, so exploring had lost its luster and I was not enjoying the thought of grinding out another 6-8 levels to start being able to tackle some of the harder challenges in the game; I set the XP rate to x4, and doubled the resource rates, and it pretty much solved the problem for me.

      Obviously if you’re playing on a server this isn’t an option, but if it’s just your own single player game, consider trying it; you might find some settings that smooth it out for you.

      • 50gp@kbin.social
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        5 months ago

        yes id recommend turning on double resources or you will go mad mining thousands of ore and coal

        • SinAdjetivos@beehaw.org
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          5 months ago

          If you build a base on/near a bunch of ore nodes and dedicate it entirely to mining your pals will mine it for you and it respawns daily (passive ore generation ftw!!!)

  • t3rmit3@beehaw.org
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    5 months ago

    I have about 45 hours in it so far, and I’m still loving it. It’s just really up my alley.

  • Ethereal87@beehaw.org
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    5 months ago

    Enjoying it a lot, maybe ~12h in or so?

    I put about 30h into Valheim and this feels like it will play out a similar way. I’ll have a blast for a concentrated time, maybe play with a friend or two, then find something else. I thought the mishmash of realistic world and cute cartoony monsters would clash but it’s working for me. Just starting to see the loop of automation and what to look for in a second base. It has a charming amount of jank attached to it.

    I spent most of my time yesterday rebuilding my base after one of those grass elephants attacked us for no obvious reason, then a bunch of WAY higher level Relaxasaurus raided alongside the elephant and burned my base down.

  • LordHyperbole@thelemmy.club
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    5 months ago

    almost 50 hours at this point. Its perfect game for having music or videos playing in the other window. Played both Single and Multiplayer. I’m a bit burnt out with whats available, but considering I played Ark back when it first was released, and that game makes me feel like having to go to a job I absolutely hate, Palworld so far has been enjoyable, looking forward to seeing updates.

  • Moira_Mayhem@beehaw.org
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    5 months ago

    I have been playing the ever loving fuck out of it any chance I get.

    It is like a mix between Dark Souls, Pokemon, Death Stranding and Return to Moria. I love all of those things.

    Is there jank? Sure, but not enough to harm my gameplay.

    I’ve felt legit nervous facing some of the bigger higher level Pals, and the exploration is very well designed and always engaging.

  • Chozo@kbin.social
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    5 months ago

    I’ve got a feeling that the legal issues, even if they’re in the clear, are going to pose a lot of problems for the longevity of the game. But, I’m really hopeful that this sparks inspiration for other devs to take on the monster collecting genre. Pokemon has dominated that space for so long that they practically define the genre at this point, so it’ll be nice to see new monster collectors come out with their own unique styles.

    • Butterbee (She/Her)@beehaw.org
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      5 months ago

      So far Pocketpair has been VERY careful about actually infringing on copyright or trademarks. People smarter than I am are pretty certain that if Nintendo or the Pokemon Company could take legal action against the game as it is, they would have already. The important things to note are that you cannot copyright an art style and you cannot copyright or patent game mechanics. And even if things were touch and go, the gameplay loop of adding survival elements and an emphasis on cooperative guild base management is pretty transformative compared to Pokemon games. So as long as they avoid adding pals that are so close to their Pokemon counterparts that they don’t pass the squint test they will be alright.