Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It’s a pretty drastically different game without the DLC from the product it was at launch.
Yeah, I was echoing the police spawning as a point of emphasis. Go look at the old and new skill tree before you say that. That’s as close to gameplay-effecting as you can get. And the wardrobe, yeah, it’s not directly gameplay but it’s definitely more in line with the lore of the world. Oh yeah, vehicle combat was added.
What core systems did they rework? the only one I can think of is they changed how police spawn.
Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It’s a pretty drastically different game without the DLC from the product it was at launch.
I mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.
Yeah, I was echoing the police spawning as a point of emphasis. Go look at the old and new skill tree before you say that. That’s as close to gameplay-effecting as you can get. And the wardrobe, yeah, it’s not directly gameplay but it’s definitely more in line with the lore of the world. Oh yeah, vehicle combat was added.