• UlyssesT [he/him]@hexbear.net
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    1 year ago

    There’s this constant tension with D&D where it wants to be medieval and it wants to have easily-reproducible magic. Follow the magic through to its logical conclusion and you get essentially modern technology with a mystical/medieval aesthetic, ignore it and you get big blatant plot holes.

    For decades, Forgotten Realms tried really had to be this “peasants have their minds blown if they see even a level one Magic-User spell being cast; this is a grounded and gritty setting sort of” pretense in the official materials, but then there’s basically a magocracy running most cities (even the fucking Luskan pirates and other “savage frontier” big mean guys!) and maps full of “oh a web spell is on this window at all times” sorts of signs that maybe those peasants should be a lot more familiar with the very special very rare spellcasters that rule over them and make all the important decisions.

    • 420blazeit69 [he/him]@hexbear.net
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      1 year ago

      Yeah, it kind of makes sense if magic is rare, difficult to obtain, but not entirely foreign. Basically a luxury good.

      To use an example luxury good, we all know what a private jet is. We couldn’t build one or buy one, but we know there are people who can. It’d be cool to be in one but not some unimaginable experience.

    • Honytawk@lemmy.zip
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      1 year ago

      That is why I enjoy settings like the Netherese so much more. Where magic is common and everyone uses it, even the cleaning staff have magical autonomous brooms that sweep on command.

      Netherese is also old Forgotten Realms.

    • UNWILLING_PARTICIPANT@sh.itjust.works
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      1 year ago

      It’s the same thing with superhero and paranormal ttrpgs. Everyone wants that 🤯 moment when civilians sees the party in action, because it’s very rewarding.

      I haven’t played it other than in videogame form, but I think Vampire: The Masquerade is one of the few systems that addresses this problem head-on