Aftermath.site Unofficial@mastodon.socialB to Games@lemmy.world · 11 months agoDouble Jumps Rule, Actually message-squaremessage-square7fedilinkarrow-up136arrow-down17file-text
arrow-up129arrow-down1message-squareDouble Jumps Rule, Actually Aftermath.site Unofficial@mastodon.socialB to Games@lemmy.world · 11 months agomessage-square7fedilinkfile-text
Double Jumps Rule, Actually https://aftermath.site/double-jumps-rule-actually @games #AftermathSite #VideoGames
minus-squareVindictiveJudge@lemmy.worldlinkfedilinkarrow-up8·11 months agoI mean, isn’t this really just dependent on what kind of game you’re making?
minus-squarethemusicman@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-211 months agoWell, it wouldn’t make any sense in Candy Crush, but otherwise… I can’t think of a genre with jumping that couldn’t benefit from some kind of double jumping
I mean, isn’t this really just dependent on what kind of game you’re making?
Well, it wouldn’t make any sense in Candy Crush, but otherwise… I can’t think of a genre with jumping that couldn’t benefit from some kind of double jumping