- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
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Sounds like a lot of work. do you have any thoughts or insights to share now that the porting is done? Also how does the performance compare; any areas that run noticeably better or worse than it did in unity?
I’m not the dev but he made a video on the unity porting subject, https://www.youtube.com/watch?v=5xqcc384SD8